

EARTH
1Amarylease
ATK:
100
DEF:
200
During your Main Phase: You can banish this card from your Graveyard; you can Normal Summon 1 monster this turn for 1 less Tribute. You can only use the effect of "Amarylease" once per turn.


DARK
2Bacon Saver
ATK:
700
DEF:
600
During either player's Battle Step, while an attack is occurring: You can banish this card from your Graveyard; negate the attack. You can only use the effect of "Bacon Saver" once per Duel.


WATER
1Blizzed, Defender of the Ice Barrier
ATK:
300
DEF:
500
When this card is destroyed by battle and sent to the Graveyard, draw 1 card.


FIRE
4Brotherhood of the Fire Fist - Gorilla
ATK:
1600
DEF:
1000
Once per turn, when this card destroys an opponent's monster by battle and sends it to the GY: You can Set 1 "Fire Formation" Spell directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 Spell/Trap on the field; destroy that target.


FIRE
3Brotherhood of the Fire Fist - Raven
ATK:
200
DEF:
1800
If this card is sent from the field to the GY: You can Set 1 "Fire Formation" Spell directly from your Deck. "Fire Formation" Spells/Traps you control cannot be destroyed by your opponent's card effects.


DARK
4Dark Elf
ATK:
2000
DEF:
800
This card requires a cost of 1000 of your own Life Points to attack.


DARK
3Dark Mimic LV3
ATK:
1000
DEF:
1000
If this card is destroyed by battle and sent to the GY: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.


EARTH
4Elemental HERO Woodsman
ATK:
1000
DEF:
2000
Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.


EARTH
3Elephant Statue of Blessing
ATK:
1500
DEF:
0
When this card is sent from your hand to your Graveyard by an opponent's card effect: You gain 2000 Life Points.


EARTH
3Elephant Statue of Disaster
ATK:
1500
DEF:
0
When this card is sent from your hand to your Graveyard by an opponent's card effect: Inflict 2000 damage to your opponent.


WIND
4Goe Goe the Gallant Ninja
ATK:
1500
DEF:
1000
When this card inflicts Battle Damage to your opponent: Your opponent must discard 2 random cards. Your opponent must have at least 5 cards in their hand for you to activate and to resolve this effect.


WATER
4Hydra Viper
ATK:
1800
DEF:
400
Each time this card declares an attack, you must Tribute 1 Aqua-Type monster. This card can attack 3 times during each Battle Phase.


WATER
3King of the Swamp
ATK:
500
DEF:
1100
This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.


LIGHT
4Lyla, Lightsworn Sorceress
ATK:
1700
DEF:
200
You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


WATER
5Mecha Sea Dragon Plesion
ATK:
2300
DEF:
1800
If you control a face-up Sea Serpent-Type monster, you can Normal Summon this card without Tributing. Once per turn: You can Tribute 1 WATER monster to target 1 face-up card your opponent controls; destroy that target.


EARTH
4Nanobreaker
ATK:
1600
DEF:
1800
If this card attacks a face-up Level 3 or lower monster, destroy the monster immediately with this card's effect without applying damage calculation.


LIGHT
8Phantom Dragon
ATK:
2300
DEF:
2200
When your opponent Special Summons a monster (except during the Damage Step): You can Special Summon this card from your hand. 2 of your Monster Card Zones cannot be used.


EARTH
4Pinch Hopper
ATK:
1000
DEF:
1200
When this card you control is sent to your GY: You can Special Summon 1 Insect monster from your hand.


LIGHT
4Sacred Crane
ATK:
1600
DEF:
400
If this card is Special Summoned: Draw 1 card.


DARK
4Samurai Skull
ATK:
1700
DEF:
0
When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".


DARK
3Sangan
ATK:
1000
DEF:
600
If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


DARK
3The Dark - Hex-Sealed Fusion
ATK:
1000
DEF:
1600
You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding DARK Fusion Monster from your Extra Deck.


EARTH
4The Trojan Horse
ATK:
1600
DEF:
1200
When Tribute Summoning an EARTH monster, you can treat this 1 monster as 2 Tributes.


DARK
2Vengeful Shinobi
ATK:
400
DEF:
800
When this face-up Attack Position card is targeted for an attack: Draw 1 card.


EARTH
3White Tiger Summoner
ATK:
1000
DEF:
1700
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand. All monsters you control gain 100 ATK and DEF.


DARK
1Dark Mimic LV1
ATK:
100
DEF:
1000
FLIP: Draw 1 card. Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.


DARK
3Greenkappa
ATK:
650
DEF:
900
FLIP: Target 2 Set Spell/Trap Cards on the field; destroy those targets.


DARK
7Red-Eyes Slash Dragon
ATK:
2800
DEF:
2400
"Red-Eyes B. Dragon" + 1 Warrior monster When a "Red-Eyes" monster declares an attack: You can target 1 Warrior monster in your GY; equip it to this card as an Equip Spell with this effect. ● The equipped monster gains 200 ATK. When a card or effect is activated that targets a card you control (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect: You can Special Summon as many monsters from your GY as possible, that were equipped to this card.


WIND
4Luster Dragon
ATK:
1900
DEF:
1600
A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.


LIGHT
6Saffira, Queen of Dragons
ATK:
2500
DEF:
2400
You can Ritual Summon this card with "Hymn of Light". During the End Phase, if this card was Ritual Summoned this turn, or if a LIGHT monster was sent from the hand or Deck to the Graveyard this turn while this card was face-up on the field: You can activate 1 of these effects; ● Draw 2 cards, then discard 1 card. ● Discard 1 random card from your opponent's hand. ● Add 1 LIGHT monster from your Graveyard to your hand. You can only use 1 "Saffira, Queen of Dragons" effect per turn, and only once that turn.


Spell
EquipAxe of Despair
(This card is always treated as an "Archfiend" card.) The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; place this card on the top of your Deck.


Spell
NormalBlustering Winds
Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase.


Spell
QuickCosmic Cyclone
Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


Spell
QuickCrashbug Road
Each player can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster they control.


Spell
ContinuousFire Formation - Gyokkou
Activate this card by targeting 1 Set Spell/Trap Card your opponent controls. Your opponent cannot activate the targeted card in response to this card's activation. While this card is face-up on the field, that Set card cannot be activated. All Beast-Warrior-Type monsters you control gain 100 ATK.


Spell
ContinuousFire Formation - Tensu
During your Main Phase, you can Normal Summon 1 Beast-Warrior monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) All Beast-Warrior monsters you control gain 100 ATK.


Spell
QuickForbidden Chalice
Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


Spell
QuickForbidden Dress
Target 1 face-up monster on the field; until the end of this turn, that target loses 600 ATK, but cannot be targeted or destroyed by other card effects.


Spell
FieldFusion Recycling Plant
Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or GY to your hand. Once per turn, during the End Phase: You can target 1 monster in your GY that was used as a Fusion Material for a Fusion Summon this turn; add it to your hand.


Spell
NormalHymn of Light
This card is used to Ritual Summon "Saffira, Queen of Dragons". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. If a Ritual Monster(s) you control would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.


Spell
QuickOfferings to the Doomed
Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.


Spell
EquipRe-Fusion
Activate this card by paying 800 LP, then target 1 Fusion Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.


Spell
NormalSingle Purchase
If you have 3 or more cards in your hand (other than this card), and none of them are monsters: Banish your entire hand face-up; add 1 monster from your Deck to your hand. If you do, you cannot Normal or Special Summon any monsters for the rest of this turn, except monsters with that name.


Spell
ContinuousSummoning Curse
If a monster(s) is Special Summoned: The current controller of that monster(s) banishes 1 card from their hand. Once per turn, during your End Phase, pay 500 LP or destroy this card.


Trap
NormalAccumulated Fortune
Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain.


Trap
NormalArmageddon Designator
Banish 1 card from your hand; neither player can activate cards, or the effects of cards, with that name for the rest of this Duel.


Trap
CounterCash Back
When your opponent activates a Spell/Trap Card, or monster effect, by paying their Life Points: Negate the activation, and if you do, return it to the Deck.


Trap
NormalCommon Charity
Draw 2 cards, then banish 1 Normal Monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


Trap
NormalDark Spirit Art - Greed
Tribute 1 DARK monster. Draw 2 cards. Your opponent can negate this effect by revealing 1 Spell Card in their hand.


Trap
CounterDestruction Jammer
Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card.


Trap
NormalDraining Shield
When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.


Trap
ContinuousLimit Reverse
Target 1 monster with 1000 or less ATK in your Graveyard; Special Summon it in Attack Position. If the target is changed to Defense Position, destroy it and this card. When this card leaves the field, destroy the target. When the target is destroyed, destroy this card.


Trap
NormalOption Hunter
Activate only when a monster you control is destroyed by battle and sent to the Graveyard. Gain Life Points equal to the original ATK of the destroyed monster.


Trap
NormalPaleozoic Hallucigenia
Target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


Trap
CounterRetort
When your opponent activates a Spell/Trap Card with the same name as one in your Graveyard: Negate the activation, and if you do, destroy that card. Then you can add 1 card with that name from your Graveyard to your hand.


Trap
NormalReverse Reuse
Target up to 2 Flip monsters in your Graveyard; Special Summon them to your opponent's side of the field, in face-up or face-down Defense Position.


Trap
ContinuousSeal of Wickedness
Once per turn, during your opponent's Standby Phase, select 1 face-up card on the field. The selected card's effect(s) is negated during that turn. During each of your Standby Phases, pay 500 Life Points or destroy this card.


Trap
NormalStraight Flush
Activate only when all of your opponent's Spell & Trap Card Zones are occupied. Destroy all cards in your opponent's Spell & Trap Card Zones.


Trap
NormalThe Spell Absorbing Life
Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field.


Trap
NormalThree of a Kind
If you control 3 or more monsters with the same name, except Tokens: Target 3 cards your opponent controls; destroy those targets.


Trap
NormalUnified Front
Discard 1 monster, then target 1 face-up monster on the field; its ATK and DEF becomes the discarded monster's ATK and DEF, until the end of this turn. Monsters you control cannot attack directly during the turn you activate this card.


Trap
NormalVoid Trap Hole
When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of 1 of those monsters with 2000 or more ATK, and if you do, destroy it.


Trap
NormalWall of Disruption
When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.



































































